• PAK Files

    PAK is one of the most complex file formats that SS3D has. As mentioned in our filetype overview post, PAK stands for Pack, and the purpose of this filetype is to contain the majority of each client’s actual assets, such as models, textures, animations, etc. An easy way to conceptualize them is as a ZIP file, but without any compression and without being nearly as resilient to issues. Interacting with PAK files in any way requires using SS3D’s FileStorage library, the clients, tools, and SS3D itself all depend on this library to access PAK files.

  • The File Types Of SS3D

    This post serves as an overview of all of the custom filetypes SS3D makes use of and their general purpose. The list is in alphabetical order, except where closely related file types have been grouped together. In a future series of posts, we will dive deeper into some of these.

  • A Brief History Of EyaSoft & SS3D

    One of the primary topics of this blog will be EyaSoft and it’s games, as well as the engine powering most of them. In the course of researching information about the games themselves, I’ve ended up with a fair knowledge of the company and its origins as well. So here is a fairly brief look at the history of EyaSoft and their various games, in case anyone else is interested in where this all started.

  • Hello World

    Hello World! This blog was created largely as a place to ramble on about several games originally produced by Eya Interactive, later known as EyaSoft, a now long defunct Korean MMO developer, and my findings and observations while working with their code bases.